DUBLIN, Jan. 25, 2023 /PRNewswire/ -- The "Metaverse: Global Market Size, Trends and Forecast (2022-2027)" report has been added to ResearchAndMarkets.com's offering.
This report provides an overview and analysis of the global market for the metaverse. Using 2021 as the base year, the report provides estimated market data for the forecast period 2022 through 2027.
This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, including COVID-19 impact, Porter's five forces, use case analysis and the regulatory landscape.
The metaverse is a perpetual and persistent multiuser environment that combines physical reality with digital virtuality. It is the post-reality world built on the convergence of technologies, such as VR and AR, that allows for multimodal interactions with digital objects, virtual surroundings, and people. As a result, the metaverse is a permanent multiuser platform that connects a network of socially interactive and networked immersive worlds. Younger, digitally native generations are moving cultural expectations of the internet; increasing demand in the media, entertainment and gaming industry; augmented, virtual, and mixed reality (MR) technologies amplifying the metaverse capabilities are some of the key factors driving the growth of the current metaverse market. However, costly installation and maintenance of metaverse components and privacy and security concerns are hindering the market growth.
This report has been prepared in a simple, easy-to-understand format, with some tables and charts/figures. The report's scope includes a detailed study of global and regional markets for components, platform, offering, application and end use. The qualitative and quantitative data of all segments are provided in the report. The report examines each segment, determines its current market size, and estimates its future market sizes with compound annual growth rates (CAGRs).
The report also provides detailed profiles of the significant metaverse players and their strategies to enhance their market presence. The report also includes a competitive landscape chapter that discusses the market ecosystem of top metaverse solution providers in 2021.
Report Includes
Chapter 1 Introduction
Chapter 2 Summary and Highlights
Chapter 3 Market Overview3.1 Introduction3.2 History and Evolution of the Metaverse3.3 Future Expectations3.3.1 Phase 1: Emerging3.3.2 Phase 2: Advanced3.3.3 Phase 3: Mature3.4 Value Chain Analysis3.4.1 Layer 1: Experience (Games, Social, Theatre, E-Sports, Shopping)3.4.2 Layer 2: Discovery (Social Curation, Ad Networks, Ratings, Stores, Agents)3.4.3 Layer 3: Creator Economy (Asset Markets, Workflow, Commerce, Design Tools)3.4.4 Layer 4: Spatial Computing (Vr/Ar/Xr, Multitasking Ui, 3D Engines, Geospatial Mapping)3.4.5 Layer 5: Decentralization (Ai Agents, Edge Computing, Microservices, Blockchain)3.4.6 Layer 6: Human Interface (Smartglasses, Wearables, Mobile, Haptic, Gestures, Neural, Voice)3.4.7 Layer 7: Infrastructure (Wifi6, 5G, Cloud, Mems Gpus Materials)3.5 Macro-analysis3.5.1 Impact of Covid-19 on the Market3.5.2 Metaverse in the Post-Pandemic World3.5.3 Impact of the Russia-Ukraine War on the Market3.6 Porter's Five Forces Analysis3.7 Regulatory Analysis3.7.1 Copyright Laws3.7.2 Intellectual Property Laws3.7.3 Contract Law3.7.4 Tort Law3.7.5 Defamation Law3.7.6 Regulation of Nfts and Tax3.8 Upcoming Regulatory Plans3.8.1 European Union3.8.2 U.S.3.8.3 China3.8.4 Japan3.8.5 South Korea3.9 Recent and Upcoming Key Metaverse-Related Conferences
Chapter 4 Technology Analysis4.1 Network and Computing Technology4.1.1 5G/6G Technology4.1.2 Internet of Things4.1.3 Cloud Computing4.1.4 Edge Computing4.2 Design, Development and Content Production Level4.2.1 Blockchain4.2.2 Real-Time Rendering and 3D Modeling/Reconstruction4.2.3 Artificial Intelligence (Ai)4.2.4 Computer Vision4.2.5 Smart Voice4.2.6 Digital Twin4.2.7 Gaming Engines4.3 Human/Simulation Interactive Level4.3.1 Virtual Reality4.3.2 Augmented Reality4.3.3 Mixed Reality (Mr)
Chapter 5 Market Dynamics5.1 Market Drivers, Restraints/Challenges, and Opportunities5.1.1 Market Drivers5.1.1 Market Restraints/Challenges5.1.1 Market Opportunities5.2 Analysis of the Impact of the Market Dynamics
Chapter 6 Market Breakdown by Component6.1 Overview6.2 Hardware6.2.1 Vr Devices6.2.2 Ar Devices6.2.3 Mr Devices6.3 Software6.3.1 3D Mapping, Modeling and Reconstruction6.3.2 Gaming Engines6.3.3 Others6.4 Services
Chapter 7 Market Breakdown by Platform7.1 Overview7.2 Desktop7.3 Mobile7.4 Headsets
Chapter 8 Market Breakdown by Offering8.1 Overview8.2 Virtual Platforms8.2.1 Decentraland8.2.2 Sandbox8.2.3 Illuvium8.2.4 Roblox8.2.5 Roblox8.2.6 Axie Infinity8.3 Asset Marketplaces8.4 Avatars8.4.1 2D Avatar8.4.2 3D Avatar8.4.3 Leg-Less Avatar8.4.4 Vr Avatar8.4.5 Full-Body Avatar8.5 Financial Services
Chapter 9 Market Breakdown by Application9.1 Overview9.2 Gaming9.3 Social Media9.4 Content Creation9.5 Online Shopping9.6 Events and Conferences9.7 Other Applications
Chapter 10 Market Breakdown by End-Use Industry10.1 Overview10.2 Retail10.2.1 Various Uses of the Metaverse in Retail10.3 Banking, Financial Services and Insurance (Bfsi)10.3.1 Various Benefits of the Metaverse in Banking10.3.1 Uses of the Metaverse in Banking10.4 Media and Entertainment10.4.1 Uses of the Metaverse in the Entertainment Industry10.5 Education10.5.1 Various Benefits of the Metaverse in Education10.5.2 Metaverse Application and Use Cases in Education10.6 Aerospace and Defense10.6.1 Recruitment10.6.2 Education10.6.3 Command and Control10.6.4 Procurement and Supply Chain10.7 Automotive10.7.1 Benefits of the Metaverse in the Automotive Industry10.7.2 Uses of the Metaverse in the Automotive Industry10.8 Others
Chapter 11 Market Breakdown by Region11.1 Overview11.2 North America11.3 Europe11.4 Asia-Pacific11.5 Rest of the World (Row)
Chapter 12 Competitive Landscape12.1 Metaverse Companies: Regional Number12.2 Metaverse Venture Capital Scenario12.3 Metaverse Investors12.4 Top Companies/Metaverse Ecosystem12.5 Notable Key Developments in the Market
Chapter 13 Patent Analysis13.1 Patent Analysis13.1.1 Key Market Patents
Chapter 14 Company Profiles14.1 Key Players
14.2 Start-Ups/Emerging Players
For more information about this report visit https://www.researchandmarkets.com/r/l2ayt2-global?w=5
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